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As you know, the authors of the original Jack and Dexter trilogy - Naughty Dog - switched to developing the Uncharted series, so the last two games about the inseparable duo were assigned to almost strangers. The first one did just fine, with Ready at Dawn's Daxter being one of the best "platformers" on the PSP. The Lost Frontier was unlucky - it fell into the hands of High Impact Games, which was responsible for the obscure Ratchet & Clank: Size Matters. Apparently, it was destined to turn epic arcade games into dull variations on a theme.
For the uninitiated, the beginning of Jak and Daxter: The Lost Frontier will cause confusion. No one is in a hurry to explain who this sharp-eared fellow (Jack), the relationship he has with the ferret otter (Dexter) and a girl named Kira, where they got in general, and what, in fact, is happening. We have to accept the not too inventive plot as it is: the energy called Eco disappears from the planet; the artifacts of the ancient race of Precursors are involved in an unknown way; the air pirates are ready to help, while the forces of supposedly law and order, on the contrary, are trying to put a spoke in the wheel.
However, the wheels, unlike in previous games, are not visible. We are at the edge of the world, everything is flooded with water, and you can only travel between locations by a variety of fighters and bombers. There are no special fictions here, but the combat is moderately entertaining in the background. The scenery is good, deft pirouettes lead away from the missiles, Dexter saddles a harpoon and steals all sorts of valuables from enemy ships. A dozen cells occupy different types of weapons and upgrades, in addition, in the course of the plot duo upgrade and garage - for free (it is necessary to earn only for the last and most solid copy).
Directly "platformer" part reminds of a favorite trick of the movie business, when after the expensive blockbuster is released sequel "direct-to-video" with the actors of the third cohort. The Lost Frontier has two woes: location design and controls. Forget the colorful sets and characters from the trilogy (or even Daxter) - High Impact Games' lack of imagination was enough for spiky alien monsters, unimpressive robotic factories and bare green islands; around every corner the same groups of identical monsters and simple puzzles await. The camera at critical moments shows everything except what you need; because there is no second analog stick on the PSP, it is sometimes not easy to aim at the enemy.
So it's more often convenient not to shoot, and work with your fists - Jack has two kinds of punches and a bunch of simple combos at his disposal. Turn into a dangerous monster (as in past games of the series) is impossible - the global eco-deficit makes itself felt. Boredom is saved by superpowers, which our hero is for some reason endowed with every now and then meeting stone statues.